HomeCompaniesego

ego

Character AI + Roblox :persistent, sapient AI characters in 3D worlds

Ego AI is building Character AI + Roblox. Our conviction is that 3D embodiment, shared activities in games and AI imbued with human-like personalities will solve the existing problems of low-stakes, shallow and generic interactions that impact retention in consumer AI chat experiences.   We’re fine-tuning a foundation model for characters to behave in human-like ways—indistinguishable from real people—and building a UGC platform around it to allow users to create, experience and form meaningful connections & mutual stories with these AI characters. On our platform, simworld, users will be able place the characters in a Stardew Valley style simulated town, where the AI characters will live, work and play, leading rich internal lives. Users who deepen bonds with these AI character friends can invite them out with them to Discord, Minecraft or even a Netflix-n-chill session. Our Character engine, ego AI, built on top of Unreal, will allow users to create, deploy and even monetize their characters across any surface that supports our CCProtocol. The first use case for our characters will likely be DnD-style roleplay, Minecraft RP, and Twitch streaming. Characters will always live and exist in Simtowns with other AIs (and humans) where they will all lead varied internal lives replete with conflict, danger, opportunity, and love…just like humans in the real world! During YC, we used our engine to build TownWorld - a 3D interactive Twitch live stream of the Stanford generative agents paper (https://www.twitch.tv/townworld). To the best of our knowledge, it's the first ever AI 3D simulation of a small town in real time YC Launch - https://www.ycombinator.com/launches/KeD-ego-an-ai-native-3d-simulation-engine-getting-us-closer-to-the-matrix-one-pixel-at-a-time Demo video: https://docsend.com/view/mzf6i7kiwkkgg669 AI 3D TownWorld video: https://docsend.com/view/ig6t2shuz26z7wha
Active Founders
Vishnu Hari
Vishnu Hari
Founder
previously ai applied research @ fb & product @ horizon, meta reality labs | astrophysics @ utoronto | filmmaker/screenwriter (link to my film - https://youtu.be/7r93LEFjpCA) | huge gamer and space nerd | i also enjoy reading hardcore philosophy
Company Launches
ego - an ai-native 3d simulation engine: 👾 getting us closer to the matrix, one pixel at a time
See original launch post

tl;dr
ego is an AI-native simulation engine and platform for AI characters where users can create and share 3D animated characters, worlds, games, and scripted interactions all using natural language. Imagine being able to prompt characters that exhibit human-like behaviour into Minecraft, The Sims, or Animal Crossing into existence.

https://www.youtube.com/watch?v=bLpG4LrLf60

Why Now?

The advent of large language models and diffusion models presents an incredible opportunity to solve three seemingly intractable problems in open-world games and simulations:

  1. It is hard for humans to write code and script interactions between assets, characters, and the environment to design fun games and experiences
  2. It was impossible for NPCs to display human-like behavior and have true agency in these 3D worlds
  3. It is hard to create new 3D assets, worlds, and non-playable characters

We founded ego to build an AI native simulation engine to solve all three problems - and we’ve started by tackling the first two.

ego is an AI-native simulation/game engine and platform where users can create and share 3D animated characters, worlds, and scripted interactions all using natural language. Imagine being able to prompt games like GTA, The Sims, Minecraft, or Animal Crossing into existence.

In the age of Gen AI, it is finally possible to build a game engine that is also a game.

Simulations on ego

Over the course of YC, we built and launched two experimental games with our simulation engine: TownWorld (a 3D simulation of the Stanford Generative Agents paper - tweet thread) and CharacterIdol (a game where user-prompted generative agents compete to entertain American Idol-style judges…also powered by LLMs). All of the character personalities, conversations, memories, and routines/movements in these games are fully generated by AI.

Townworld:

CharacterIdol:

This is where we found the massive opportunity to meaningfully make progress toward our vision of gaining usage of our simulation engine - making it really easy for a user to make and share a game featuring agents in bounded or unbounded 3D space. We are keenly aware of the sheer amount of time users spend talking to character.ai characters, as well as the sheer amount of time young creators spend learning Lua code to script simple games and experiences in Roblox. What if we enable humans to interact with agents in immersive 3D worlds without the creators themselves needing to write complex Lua scripts or learn 3D modeling? What if summoning an agent was as simple as filling out a DnD character sheet?

Why is this a big deal?

Since time immemorial, humans have built tools to bring their internal worlds to life. The sandbox, the dollhouse, a tree branch shaped like a rifle - all examples of tools we use to bolster our imaginative capacity to dream new worlds, characters, scenarios, and stories into existence. The closest we’ve come as a species to actualizing our imagination has been through the use of game engines to create simulated open-world experiences and games. AI is about to democratize the strongest tool we’ve had to realize our imaginations, and ego will be the simulation platform and engine that will power this new possibility.

Animal Crossing, The Sims, Garry’s Mod, Skyrim, Minecraft, Roblox, and GTA - all hit games that empower players to explore, create, and roleplay in immersive 3D worlds. However, video games are hard to build and even harder to keep releasing fresh content for. Outside of the studio system, independent modders have spent countless hours extending these games’ shelf life with new experiences and characters, despite heavy technical challenges, and even outright hostility from the original game publishers.

Team

Vish led the FB AI Applied Research team and the Meta Horizon Scripting team. He learned how to program by modding video games as a teenager and also wrote screenplays for films (Acceptance).

Asks

YC Photos
YC Winter 2024 Demo Day Video
Jobs at ego
ego
Founded:2023
Batch:Winter 2024
Team Size:9
Status:
Active
Location:San Francisco
Primary Partner:Diana Hu